Anyway, let’s tackle the goals and some of the challenges. Very soon, however, you should be able to unlock more weapons and gadgets once you are done with this level. If this is your first time on this mission, you will only have the default sniper rifle (UK 50). Zindah province has four targets and three of them are assassination targets. Sniper Ghost Warrior Contracts 2 – Zindah Province Quests and Challenges Guide Note: For more information, see our Sniper Ghost Warrior Contracts 2 guides and functions hub. In any case, here is our guide to help you with the missions and challenges at the Zindah province level. This has multiple long-range contracts, which means you’ll want sniper rifles with extreme long-range capabilities. This is no first person shooter, despite featuring guns and using that viewpoint, it’s a sniper game and moments when you’re not taking enemies out at range feel clumsily ill-conceived.After completing the tutorial level of Sniper Ghost Warrior Contracts 2, you can travel to the province of Zindah. Dropping the unhurried, analytical sniping in favour of faster paced action using your automatic rifle and silenced pistol highlights the flatness of the gunplay and all-round absence of finesse. Unfortunately, these engagements are interspersed with shorter range battles, which neatly spotlight the game’s weaknesses. It’s a slow, methodical business that requires patience, as well as skill in lining up and taking each shot. Doing that involves careful observation through binoculars, tagging enemies, looking for movement patterns, and spotting potential props to use while taking out each area’s arch-baddie. The game’s high points are missions where you need to take out targets a kilometre or more away. That’s also where things start to go awry for Contracts 2, whose meat and potatoes is undoubtedly the long-range shot. This is almost reminiscent of Hitman, in the way you can use pieces of scenery or combinations of different ammunition, to execute your mark and it adds a welcome sense of variety, something that can easily go missing when a game has such a singular focus. These range from killing everyone in a particular camp without raising the alarm, to finishing your target in various offbeat ways. You buy all these using currency earned by completing additional goals in each mission, which turn out to be the most satisfying and challenging parts of the game. The latter includes armour piercing rounds for taking out heavies, EMP, lures, and agile bullets, which self-guide and don’t require you to compensate for gravity or wind. A drone lets you spot enemies, hack CCTV systems, and fire poison darts a remote turret can be used for sync shots or automatically popping the head of anyone who spots you and there’s also a variety of detectors, anti-personnel mines, and special ammunition for your gun. To assist in your quiet trail of destruction, you unlock a litany of gadgets, many of which are quite fun to use, even if none turns out to be exactly essential. Doing all that naturally requires more than just bullets. As well as killing people – sorry, neutralising targets – you’ll also sabotage equipment, blow up vehicles, and down communication systems. The campaign is split into discrete contracts, each of which has you tracking down and assassinating members of the network. The scene set, you’re helicoptered, completely alone, into the fictional country of Kuamar, ready to take down its tyrannical leader and her network of warlords and financiers.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |